I guess your scene isn't very complex in terms of graphical processing. What is in your scene? If you have a load of high res models, with live shadows and reflective light, then you'll soon see a performance change!
Whereas if you have a scene with a few textures and a simple model, changing the quality from Fast to Fantastic will hardly make any difference in processing.
Also, you'll be fairly surprised of how Unity can handle large, high intense scenes. Remember that the Editor normally runs half as slow as a final build, which should either be 30FPS, or 60FPS
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